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At an Odyssey
of the Mind competition, teams are judged in three distinct areas: Long-term
Problem, Spontaneous Problem and Style.
Long-term
Problem (200 points)
Every year, the Creative
Competitions, Inc. in the United States will present five competitive
Long-term Problems. All these Problems are open-ended enough that an
unlimited number of interpretations are possible. Long-term Problems
are prepared by the team in advance of the tournament, and usually three
to five months are spent developing these solutions.
Long-term Problems can be
categorized into the following five types:
Vehicular
Problem
Teams design, build and operate vehicles of various size and with various
power sources. Sometimes they drive the vehicles, and sometimes the vehicles
perform tasks, such as overcoming obstacles or visiting other "countries"
to retrieve artifacts.
Technical
Problem
Teams make innovative contraptions and incorporate artistic elements into
their solutions. They might be asked to write an original musical score
to play on a "new" type of instrument, or to build a robot with
human characteristics, or to perform tasks using a chain reaction of snapping
mousetraps.
Classical
Problem
The theme of this problem is based on the classical - from literature
to architecture to art. Whether it's writing an additional chapter to
Moby Dick or bringing paintings to life, it's always a terrific learning
experience.
Structural
Problem
Teams design and build structures by using only balsa wood and glue. They
test them by supporting and holding as much weight as possible - sometimes
more than a thousand pounds! Teams usually present a skit as part of the
Style presentation.
Theatrical
Problem
In this problem, teams present performances that revolve around a specific
theme and incorporate required elements. Past themes include "morphing"
objects, animals that express human emotions, and originating folktales.
To view the problem
synopsis of the Long-term Problems chosen for this year, please click
here.
Style
(50 points)
Odyssey of the
Mind Programme rewards teams for elaborating their Long-term Problem solutions
since elaboration requires additional creativity. Odyssey of the Mind
Programme calls this elaboration Style. Style should serve to enhance
the problem solution and make it a unique one to the team.
Confused? Think
of it like the icing on the cake: If the Long-term Problem is the cake
itself, then Style is the way the cake is decorated, so to speak. All
teams that solve a given problem have met the requirements of the problem
- the cake. But all teams have "decorated their cake" in unique
ways - they all have created special aspects of their solutions that were
not required - and that is their Style.
A song which is
written by the team but not required, a very elaborate costume or an unusually
decorated vehicle can be good choice for Style. Each Long-term Problem
has five Style categories for teams to demonstrate their creativity.
Spontaneous
Problem (100 points)
Each Odyssey of
the Mind team entering a competition must also solve a Spontaneous Problem.
One of the purposes of Spontaneous competition is to see how well the
team members react to new situations.
Spontaneous Problems
take one of three forms: Verbal, in which team members generate as many
creative verbal answers as they can in a short time period; Hands-on,
in which a physical or technical problem must be solved in a short period
of time; and a combination of the two, Verbal Hands-on, in which a physical
object is manipulated in turns by the team members as they generate creative
verbal answers.
All Spontaneous
Problems require teamwork and points are often awarded for this, regardless
of the success of the team's solution. Team members will not know the
content of the Spontaneous Problem until the judge presents the problem
to them. Teams competing against each other are required to solve the
same Spontaneous Problem. Team members are not allowed to discuss the
problem they were given until the end of the tournament.
To view some samples
of spontaneous problems, please click
here.
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